Charlie Clark

A retro-styled game made for marketing the release of the film 'Warchief' by Stronghold.
Action
A game created by Team Mischievous for the Ukie Student's March Mobo Jam for WaterAid.
Platformer
Team Mischievous' entry for the 2020 UKIE student's #raisethegamejam on the theme of diversity and inclusivity.
Platformer
An in-development arcade-styled indie fishing game. Travel across the seas and find out what lurks beneath the depths.
Action
A game jam project for NUA's internal game jam that won best game design in 2019.
Puzzle
Two players compete to return lost property and earn points.
A prototype I made whilst under lockdown, with the purpose of challenging myself with an area I was unfamiliar with.
A project aimed at experiencing the pipeline process of producing a game.
A boss fight I designed for Starbound as part of an art test for Chucklefish.
A prototype I made for a physics-based bowling game.
Prototype Unreal project about playing as a spider.
Platformer
A prototype I made for a space-themed shoot-em-up.
Shooter